Victor Manuel González
Software Developer/Game Designer
C++
BACCARAT SIMULATOR

S.P.E.C.T.R.E Gaming Innovations Baccarat
- Turned assignment from a single-hand simulator into an actual playable game that implements Punto Banco rules .
- Created using Code::Blocks and GCC Compiler.
- Includes secret menu that allows customizable game rigging (Hint: it's directly accessed from the main menu)
- File Pack (source and executable):
Unity C# Development
2010 - present
DISORDER PICKERS
Resource Management Game (2-minute prototype)
- Created using a tutorial project from the Unity Jr. Programmer Learning path.
- Designed and implemented game loop and extended the project with a new unit.
- Created title art. Continued using Legacy UI because of the base project.
- Design and development overview doc:
Learning app test

Junior programmer pathway

Data Persistence Project (Breakout Clone)
- Added high score (external file) saving for the highest score and data persistence between scenes.
- Completed the additional challenge of displaying multiple scores per game session, plus implemented high score sorting.

Counting Prototype
- Turned the ball dropping prototype into a small functional roulette game.
- Tracks player chips between replays and enforces a minimum bet.

Sumo Battler
- Added ground slam and projectile firing powerup.
- Added a variant enemy and boss enemy after 5 waves.

Clicker Game (Fruit Ninja Clone)
- Added basic UI (buttons, volume slider).
- Added particle effects.
- Created difficulty selection.

Addition learning app for children.
- Tasked with creating a learning app as a test to be completed in 2-3 days.
- Created all required functionality and added increased difficulty as an extra.
- Implemented a queue to keep track of the incoming additions.
2010 - present