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C++

BACCARAT SIMULATOR

S.P.E.C.T.R.E Gaming Innovations Baccarat

- Turned assignment from a single-hand simulator into an actual playable game that implements Punto Banco rules .

-  Created using Code::Blocks and GCC Compiler.

-  Includes secret menu that allows customizable game rigging (Hint: it's directly accessed from the main menu)

- File Pack (source and executable):

Unity C# Development

2010 - present

DISORDER PICKERS

Resource Management Game (2-minute prototype)

- Created using a tutorial project from the Unity Jr. Programmer Learning path.

- Designed and implemented game loop and extended the project with a new unit.

- Created title art. Continued using Legacy UI because of the base project.

- Design and development overview doc: 

- WebGL link.

- GitHub repository here.

Learning app test

Junior programmer pathway

Data Persistence Project (Breakout Clone)

- Added high score (external file) saving for the highest score and data persistence between scenes.

- Completed the additional challenge of displaying multiple scores per game session, plus implemented high score sorting.

- WebGL link.

- GitHub repository here.

Counting Prototype 

- Turned the ball dropping prototype into a small functional roulette game.

- Tracks player chips between replays and enforces a minimum bet.

- WebGL link.

-GitHub repository here.

Sumo Battler

- Added ground slam and projectile firing powerup.

- Added a variant enemy and  boss enemy after 5 waves.

-GitHub repository here.

Clicker Game (Fruit Ninja Clone)

- Added basic UI (buttons, volume slider).

- Added particle effects.

- Created difficulty selection.

Addition learning app for children.

- Tasked with creating a learning app as a test to be completed in 2-3 days.

- Created all required functionality and added increased difficulty as an extra.

- Implemented a queue to keep track of the incoming additions.

- GitHub repository here.

2010 - present

© 2025 by Víctor Manuel González. Created with Wix.com
 

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