Victor Manuel González
Game Designer
Published Games
Root defender
Tower Defense BUAS Block B Game Jam Entry
- Level Design.
- Gameplay concepting and additional blueprinting.
- Set Dressing.
Platform: PC & Console (UE 5.1)
Availability: itch.io
HISTERA
Multiplayer Arena FPS by Stickylock Games (Etten-Leur,NL)
- Environmental Design (narrative and storytelling assets).
- In-universe branding design.
- Playtest data collecting and analysis.
- Feature design (scope camera, respawning).
- Gameplay prototyping (new weapon).
- Level QA testing.
Platform: PC & Console (Unity DOTS)
Availability: Steam (Demo available during Steam Next Fest)
CHILD OF LOTHIAN
BUAS Y4 Project: Non-combat stealth game.
- UI design (settings menu implementation)
- Copy writer (in-game text proofreader, linguist).
- Localization (translation into 18th century-inspired Spanish).
- Prototyping (AI scent perception,Translucent floor).
- Gameplay prototyping (stealth/interaction mechanics).
Platform: PC (Unreal Engine 4)
Availability: Steam (Relase date: 16/06/2022)
Last Resort
BUAS Y3 Project: Online defense-focused co-op FPS
- Enemy lineup design (Roles and Behaviors).
- Gameplay design (player character mobility).
- Combat design (weapon/enemy attributes).
- Prototyping (Unused flying boss enemy)
Platform: PC (Unreal Engine 4)
Availability: Steam (Relase date: 28/06/2021)
Fairytale fix-up
BUAS Y2 Project: Narrative-based object puzzle 3d game
- Narrative design (Game Script).
- Sound design (SFX and music sourcing, editing and implementation).
- Voice script (Due to COVID it was not possible to actually record the dialog in a studio).
Platform: PC (Unreal Engine 4)
Availability: itch.io
Other Projects
FESTIVAL OF FRAG
BUAS Y2 Project: Unreal Tournament Capture the Flag Map
- Whitebox level.
- Dynamic music as a stretch goal.
- Playtested by former European UT Champions.
Platform: PC (Unreal Tournament Editor)
Availability: UTCC Unreal Pugs server.
MINUS-G
BUAS Y1 Level Design Project (Whitebox platformer)
- Created a level to introduce a new mechanic (ventilation fans that lift or push down the player character).
- Created a hub level to tutorialize all mechanics.
Platform: PC (Unreal Engine 4)
INKTOPUS:ATLANTIS
AI Redesign (Y2 Project using a Y1 game)
- Complete rebuilding and redesign of the enemy AI.
- Built behavior trees with Unreal Engine 4 for the preexisting enemies and the new ones.
- Designed and implemented three new enemies from scratch (including modeling in Blender).
Platform: PC (Unreal Engine 4)
POSTBIRDS
Global Game Jam 2018 Entry (Izmir, TR)
- Concept/mechanics design.
- 2D art and animation (HaxeFlixel 2D).
Platform: PC (Unity)
Availability: UGGJ Website.