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Published Games

Root defender

Tower Defense BUAS Block B Game Jam Entry

- Level Design.

- Gameplay concepting and additional blueprinting.

- Set Dressing.

Platform: PC & Console (UE 5.1)

Availability: itch.io

HISTERA

Glitch_05-1.jpg

Multiplayer Arena FPS by Stickylock Games (Etten-Leur,NL)

- Environmental Design (narrative and storytelling assets).

- In-universe branding design.

- Playtest data collecting and analysis.

- Feature design (scope camera, respawning).

- Gameplay prototyping (new weapon).

- Level QA testing.

Platform: PC & Console (Unity DOTS)

Official website.

Availability: Steam (Demo available during Steam Next Fest)

CHILD OF LOTHIAN

BUAS Y4 Project: Non-combat stealth game.

- UI design (settings menu implementation)

- Copy writer (in-game text proofreader, linguist).

- Localization (translation into 18th century-inspired Spanish).

- Prototyping (AI scent perception,Translucent floor).

- Gameplay prototyping (stealth/interaction mechanics).

Platform: PC (Unreal Engine 4)

Availability: Steam (Relase date: 16/06/2022)

Last Resort

BUAS Y3 Project: Online defense-focused co-op FPS

- Enemy lineup design (Roles and Behaviors).

- Gameplay design (player character mobility).

- Combat design (weapon/enemy attributes).

- Prototyping (Unused flying boss enemy)

Platform: PC (Unreal Engine 4)

Availability: Steam (Relase date: 28/06/2021)

Fairytale fix-up

BUAS Y2 Project: Narrative-based object puzzle 3d game

- Narrative design (Game Script).

- Sound design (SFX and music sourcing, editing and implementation).

- Voice script (Due to COVID it was not possible to actually record the dialog in a studio).

Platform: PC (Unreal Engine 4)

Availability: itch.io

Other Projects

FESTIVAL OF FRAG

BUAS Y2 Project: Unreal Tournament Capture the Flag Map

- Whitebox level.

- Dynamic music as a stretch goal.

- Playtested by former European UT Champions.

Platform: PC (Unreal Tournament Editor)

Availability: UTCC Unreal Pugs server.

MINUS-G

BUAS Y1 Level Design Project (Whitebox platformer)

- Created a level to introduce a new mechanic (ventilation fans that lift or push down the player character).

- Created a hub level to tutorialize all mechanics.

Platform: PC (Unreal Engine 4)

INKTOPUS:ATLANTIS

AI Redesign (Y2 Project using a Y1 game)

- Complete rebuilding and redesign of the enemy AI. 

- Built behavior trees with Unreal Engine 4 for the preexisting enemies and the new ones.

- Designed and implemented three new enemies from scratch (including modeling in Blender).

Platform: PC (Unreal Engine 4)

POSTBIRDS

Global Game Jam 2018 Entry (Izmir, TR)

- Concept/mechanics design.

- 2D art and animation (HaxeFlixel 2D).

Platform: PC (Unity)

Availability: UGGJ Website.

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